Game and Level Designer
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ARTICLES

Behind the Level: Competurn

I describe in details some important design decisions that I made during the creation of the level Competurn.
I present the level's flow and walkthrough, talk about the players' feedback I received, and more.

Behind the Level: Competurn
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Behind the Level: Indirect Ctrl

I talk about the experiments I did with a new mechanic to allow the player transpose a path, what design decisions worked to lead him to the exit, and how some important events were communicated early in the level.

Behind the Level: Indirect Ctrl
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INTERVIEWS

Diário de S. Paulo - Future Professions - Aug 2011

Interview granted to the newspaper Diário de S. Paulo, a respected local newspapper, on the Talent column.
The main topic was the future professions and I was invited to share my thoughts about my current experience working as Game Designer with serious games (in Portuguese).

Al Anselmo interviewed on Diario de Sao Paulo
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RETURN

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Copyright by Al Anselmo 2013 (http://anselmo.gd)