Game and Level Designer
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RESUME

Contact Me

Guilherme Al Anselmo

Email me: anselmo[at]anselmo.gd
CV/ Resume: Al Anselmo's CV/ Resume download | Linked In profile: Al Anselmo's LinkedIn profile

Twitter: @al_anselmo; gPlus:

-> Please check the CV for more details.

Main Competencies

Software Knowledge

Education

Languages

Fluent English, native Portuguese and intermediate Spanish.

Experience

EVERYTHING

Game: Grasp
Developer: (Myself)
During: February 2013 - present
Developing from scratch in Unity game engine a 2D puzzle game (Grasp) based on visual perception, entirely by myself, pushing my skills to the limit.

COMMUNITY CONTRIBUTOR AS QA

Game: Monaco (on Steam store)
Developer: Pocketwatch Games
During: October 2012 - April 2013
Helped polish an award winning and successful commercial game.

LEVEL DESIGNER

Game: Portal 2
Levels: Competurn and Indirect Ctrl
Developer: VALVe
During: May 2012 - May 2012
In this community contribution, designed 2 well rated single player levels, with over 1,500 subscribing players.

GAME DESIGNER

Games: (over 5 Serious Games)
Developer: Aennova Game Based Learning
During: May 2011 - May 2012
Designed over 5 Serious Games for big companies from different fields, such as credit analysis, television network and telecommunication.

GAME MASTER

Game: Shaiya
Publisher: Aeria Games and Entertainment
During: February 2011 - May 2011
Worked at a game Publisher of MMORPGs and made sure daily that over 5,000 players kept interested in the game.

GAME PROTOTYPE DEVELOPER

Game Design research project: Projeto Prototipos
During: September 2009 - April 2010
Researched and verified new ways of developing low fidelity prototypes for games of different genres.

-> Please check the CV for more details.




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Copyright by Al Anselmo 2014 (http://anselmo.gd)